星际2展会提问-金甲走了,母舰量产了!
17173 新闻导语
金甲走了,猎魂活了,母船量产,黑洞取消,火兵下岗,航母重生;30单位1队,闪烁不耗魔原文地址:http://link.17173.com?target=http%3A%2F%2Fbluereportcast.com%2Fblizzcon-2007-starcraft-2-faq信
Q: Any clue what the System specs are going to be?
A: The Blizzard representative said that the game is currently running in DirectX 9.0c,
with a minimum of 1 GB RAM and he was unsure about the rest of the specs.
-系统配置要求有什么情报吗?
-暴雪代表说过,目前游戏运行于DirectX 9.0C系统,至少需要1G内存,但是其它方面他也不确定。
Q: Are the colossus overpowered, or are they glass cannons? (neg0t)
A1: They are really strong, one of the representatives said “Once you get colossus, it’s
good game.” While they definitely have their counters (Banelings) they are really strong.
I would assume that Immortals and Vikings would be good against them though.
A2:Colossus were definitely fine. They have a specific niche in the Protoss army. They look
big and strong but they come at a hefty price.
-巨神像是否过于强大?或者它们只是纸老虎?
-回答1:他们确实十分强大,暴雪的一位代表说,一旦你拥有巨神像,就是一场好游戏的开始,然而巨神像也有
克星(虫族的小狗炸弹)。
我猜测神族的不朽者和人族的维京机甲可以很好地克制它们。
-回答2:巨神像确实相当不错。他们在神族部队中占有独特的一席之地。他们看起来高大威猛,但是价格
不菲。
Q: How were the sounds? (Anssu)
A1: The Protoss sounds were amazing and it felt great hearing them. However, 10 marines and
4 Vikings firing on one building can get annoying after a while. This may be personal
preference.
A2:Sounds were definitely a familiar sense from SC:BW. Stalkers retained the dragoon death
sound, probes meow the same, marines get the same high off stim packs, etc.
-音效方面情况如何?
-回答1:神族的声音让人惊讶,听起来感觉非常好。不过,10个机枪兵和4个维京机甲攻击建筑的声音你
听一会儿就会觉得十分厌烦。这可能是个人喜好不同的缘故。
-回答2:SC2的声音听起来确实有种来自SC1的熟悉感。不朽者保留了龙骑士死亡时的声音,神族
农民动静相同,枪兵打兴奋剂时的呼喊也相同,等等。
Q: Can you hotkey all of your army to one hot key? Or is there a limit? (prodiG)
A: 30 unit limit per hotkey. I assume it would be the same with buildings, but I didn''t
have a chance to test by binding 30 buildings into 1 hotkey.
-你能把所有的部队编成一队吗?或者有所限制?
-1个热键最多编30个单位。我估计建筑编队也是如此,但是没有机会试验把30个建筑物编成一队。
Q: Do units turn around to fire like in Warcraft 3 or do they auto fire like in Brood War?
(TL-IntoTheWow)
A: They work the same way as Brood War units do, no lag when turning to fire.
-单位转身射击的方式和WC3类似还是和SC1一样自动射击?
-他们运行的机制和SC1完全一样,转身射击的过程中没有任何延迟。
(译者:这一性能影响 hit & run 操作的实现。)
Q: If you drop units, do they fire quick like with drop ships? (TL-IntoTheWow)
A1: I didn’t test out the drop ships to much, but with the Stalkers blink ability, after
they blinked they were firing withing a few milliseconds. I assume drop ships are the same
way.
A2: Almost no cooldown when you dropped a Protoss unit from a Phase Prism. Didn''t test with
Terran dropship.
-空降的时候,单位是否会迅速攻击,像SC1里的运输机空投那样?
-回答1:我没有太多地试验运输机,不过就追踪者地闪烁技能而言,他们能在闪烁完成后地几毫秒内迅速
攻击。我猜测运输机空投效果类似。
-回答2:相位棱镜空投下来的单位几乎没有攻击间隔时间,尚未测试过人族的运输机。
(译者:这一性能影响反复上下运输机的微操。)
Q: Can you hot key multiple buildings, and can you set a rally point for all buildings at
one time? (TL-IntoTheWow)
A: You can set as many buildings as you want to one hot key. If you have all buildings hot
keyed and you set a rally point, all of them rally to that point.
-能给多个建筑编队吗?能否一次性给所有建筑设置集结点?
-用一个热键你想编几个建筑就可以编几个。如果你把所有建筑编成一队,然后设定集结点,他们的集结点将指向同一个地方。
Q: Were Carriers playable? (TL-Kennigit)
A1: Yes, the developers said that when people were asked their favorite unit in Starcraft,
Carriers were near the top and removing them would be very detrimental to the game.
A2: Carriers definitely had the same feel as in SC:BW. Though I''ll comment that the
interceptors look much smaller in SC2
-能玩到航母吗?
-回答1:是的,开发人员说,当人们被问及最喜欢的SC单位时,航母几乎位居榜首,删除航母将对游戏造成极大伤害。
-回答2:航母在感觉上和SC1非常相同。不过我想说的是,SC2中的舰载机看起来要小很多。
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