星际争霸2官方第三十批FAQ-科技树可以自定义
2008-02-16 12:39:00
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17173 新闻导语
和开发团队的闲谈:BrettWoods负责回答这期的关于地图制作的问题。SC2在自定义地图设定方面的潜力,我们重复一万次都不够;我们十分希望为玩家群体提供足够强大的工具,来制作出漂亮的地图和Mod,为SC2增光添彩。 1)问:地图制作者是否可以修改游戏代码,来使玩
Going along with out monthly discussion topic about map making requests, we''ve sought to get more answers to help direct these upcoming discussions.
Chat with Devs: Brett Woods is back with us to answer our community map making questions. We cant stress enough that StarCraft II is going to have immense potential in the UMS (User Map Settings) area, where we hope to seriously empower the community with the tools you need, to create some awesome gaming additions to StarCraft II.
As always, feel free to give the Devs and I a w00t if you are enjoying these batches!
---StarCraft II Q&A Batch 30: Map Maker Series 3---
1) Will it be possible to code the game so map makers can make maps where people can stop incoming spell/missile?
This should be possible through customized ability data and/or triggers.
2) Will we have selectable male/female of every unit?
No, we don''t have plans to include male and female versions of each unit.
3) Will we have the option to give players the option to change weapons in-game?
While we don''t have any plans for a specialized interface for this, it would be possible using the highly flexible ability system.
4) Will you guys link multiplayer maps, so mapmakers can make multiplayer campaigns?
Yes, we do plan to support multiplayer campaigns and linked maps.
5) Will all buildings stand alone and also can we have the ability to disable tech trees?
The tech tree will be fully configurable through customized data and/or triggers.
6) Will research or firing a skill in a certain location be part of the tech tree enabling, for example Stim Packs could be researched to enable a Factory?
Yes, the tech tree and upgrade system will be fully configurable from the editor.
7) Will it be possible for AI to be commanded to research a skill, perform an upgrade, build a building at a location, build a unit at a location, retreat from a location?
Yes, there will be extensive AI scripting support.
8) Will mapmakers have the ability to set weather that can change the terrain and interrupt gameplay for players? Is this for anywhere or in a specific location?
Weather effect technology has not yet been finalized. However, even if weather effects do not affect gameplay normally, it would be possible to drive both the desired weather effects and associated gameplay effects through triggers.
Chat with Devs: Brett Woods is back with us to answer our community map making questions. We cant stress enough that StarCraft II is going to have immense potential in the UMS (User Map Settings) area, where we hope to seriously empower the community with the tools you need, to create some awesome gaming additions to StarCraft II.
As always, feel free to give the Devs and I a w00t if you are enjoying these batches!
---StarCraft II Q&A Batch 30: Map Maker Series 3---
1) Will it be possible to code the game so map makers can make maps where people can stop incoming spell/missile?
This should be possible through customized ability data and/or triggers.
2) Will we have selectable male/female of every unit?
No, we don''t have plans to include male and female versions of each unit.
3) Will we have the option to give players the option to change weapons in-game?
While we don''t have any plans for a specialized interface for this, it would be possible using the highly flexible ability system.
4) Will you guys link multiplayer maps, so mapmakers can make multiplayer campaigns?
Yes, we do plan to support multiplayer campaigns and linked maps.
5) Will all buildings stand alone and also can we have the ability to disable tech trees?
The tech tree will be fully configurable through customized data and/or triggers.
6) Will research or firing a skill in a certain location be part of the tech tree enabling, for example Stim Packs could be researched to enable a Factory?
Yes, the tech tree and upgrade system will be fully configurable from the editor.
7) Will it be possible for AI to be commanded to research a skill, perform an upgrade, build a building at a location, build a unit at a location, retreat from a location?
Yes, there will be extensive AI scripting support.
8) Will mapmakers have the ability to set weather that can change the terrain and interrupt gameplay for players? Is this for anywhere or in a specific location?
Weather effect technology has not yet been finalized. However, even if weather effects do not affect gameplay normally, it would be possible to drive both the desired weather effects and associated gameplay effects through triggers.
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